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	<title>Comments on: Be Less Than You Can Be</title>
	<atom:link href="http://www.hardwoodparoxysm.com/2010/03/06/be-less-than-you-can-be/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.hardwoodparoxysm.com/2010/03/06/be-less-than-you-can-be/</link>
	<description>Unbiased opinions from extremely biased people</description>
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		<title>By: The Price of Anarchy and Michigan Basketball &#124; UM Hoops.com</title>
		<link>http://www.hardwoodparoxysm.com/2010/03/06/be-less-than-you-can-be/comment-page-1/#comment-51095</link>
		<dc:creator>The Price of Anarchy and Michigan Basketball &#124; UM Hoops.com</dc:creator>
		<pubDate>Mon, 05 Apr 2010 17:59:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.hardwoodparoxysm.com/?p=6107#comment-51095</guid>
		<description>[...] Price of Anarchy is a theory that has been circulating the nerdy basketball circles that yours truly dabbles in. In short itâ€™s a way to explain how a [...]</description>
		<content:encoded><![CDATA[<p>[...] Price of Anarchy is a theory that has been circulating the nerdy basketball circles that yours truly dabbles in. In short itâ€™s a way to explain how a [...]</p>
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		<title>By: Brian Tung</title>
		<link>http://www.hardwoodparoxysm.com/2010/03/06/be-less-than-you-can-be/comment-page-1/#comment-45876</link>
		<dc:creator>Brian Tung</dc:creator>
		<pubDate>Tue, 09 Mar 2010 17:20:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.hardwoodparoxysm.com/?p=6107#comment-45876</guid>
		<description>@Tom Pestak: Actually, Skinner&#039;s analysis is not supposed to be applied to the endgame.  (I don&#039;t think.)  At the end of the game, you take the option that gives you the best chance of winning the game, not the option that&#039;s most efficient.  Those are not always the same thing; in fact, I&#039;d say a rough definition of &quot;endgame&quot; is the period of time when they aren&#039;t the same thing.

So, if LeBron (or any player) presents the best chance of winning at the end of the game, then he&#039;s the option to take, regardless of any game theory considerations that might govern the midgame.

That being said, I think LeBron has as good a mix as anyone, which is to say, still too predictable.  But no more predictable than any of the other &quot;closers.&quot;</description>
		<content:encoded><![CDATA[<p>@Tom Pestak: Actually, Skinner&#8217;s analysis is not supposed to be applied to the endgame.  (I don&#8217;t think.)  At the end of the game, you take the option that gives you the best chance of winning the game, not the option that&#8217;s most efficient.  Those are not always the same thing; in fact, I&#8217;d say a rough definition of &#8220;endgame&#8221; is the period of time when they aren&#8217;t the same thing.</p>
<p>So, if LeBron (or any player) presents the best chance of winning at the end of the game, then he&#8217;s the option to take, regardless of any game theory considerations that might govern the midgame.</p>
<p>That being said, I think LeBron has as good a mix as anyone, which is to say, still too predictable.  But no more predictable than any of the other &#8220;closers.&#8221;</p>
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		<title>By: Links To The Present: March 8, 2010 &#171; Cavs: The Blog</title>
		<link>http://www.hardwoodparoxysm.com/2010/03/06/be-less-than-you-can-be/comment-page-1/#comment-45679</link>
		<dc:creator>Links To The Present: March 8, 2010 &#171; Cavs: The Blog</dc:creator>
		<pubDate>Mon, 08 Mar 2010 21:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.hardwoodparoxysm.com/?p=6107#comment-45679</guid>
		<description>[...] best collection of news from the conference.Â  One of the most profound topics was a paper called &#8220;The Price of Anarchy&#8221;.Â  In it, Brian Skinner argues that it&#8217;s counter-productive to have 1 player taking the [...]</description>
		<content:encoded><![CDATA[<p>[...] best collection of news from the conference.Â  One of the most profound topics was a paper called &#8220;The Price of Anarchy&#8221;.Â  In it, Brian Skinner argues that it&#8217;s counter-productive to have 1 player taking the [...]</p>
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		<title>By: Tom Pestak</title>
		<link>http://www.hardwoodparoxysm.com/2010/03/06/be-less-than-you-can-be/comment-page-1/#comment-45676</link>
		<dc:creator>Tom Pestak</dc:creator>
		<pubDate>Mon, 08 Mar 2010 21:02:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.hardwoodparoxysm.com/?p=6107#comment-45676</guid>
		<description>As a Cavs fan, we have been dealing with this topic for years.  LeBron doesn&#039;t have &quot;killer instinct&quot; therefore...  LeBron shies away from the &quot;last shot&quot; therefore...

Therefore he&#039;s making the right basketball decision most of the time.

  Check out what Brian Windhorst wrote years ago.  http://sports.espn.go.com/nba/playoffs2008/columns/story?page=WizCavsGame4-080427</description>
		<content:encoded><![CDATA[<p>As a Cavs fan, we have been dealing with this topic for years.  LeBron doesn&#8217;t have &#8220;killer instinct&#8221; therefore&#8230;  LeBron shies away from the &#8220;last shot&#8221; therefore&#8230;</p>
<p>Therefore he&#8217;s making the right basketball decision most of the time.</p>
<p>  Check out what Brian Windhorst wrote years ago.  <a href="http://sports.espn.go.com/nba/playoffs2008/columns/story?page=WizCavsGame4-080427" rel="nofollow">http://sports.espn.go.com/nba/playoffs2008/columns/story?page=WizCavsGame4-080427</a></p>
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		<title>By: Hardwood Paroxysm &#187; Blog Archive &#187; Taking Our Coats Off; Planning on Staying Awhile</title>
		<link>http://www.hardwoodparoxysm.com/2010/03/06/be-less-than-you-can-be/comment-page-1/#comment-45424</link>
		<dc:creator>Hardwood Paroxysm &#187; Blog Archive &#187; Taking Our Coats Off; Planning on Staying Awhile</dc:creator>
		<pubDate>Sun, 07 Mar 2010 18:09:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.hardwoodparoxysm.com/?p=6107#comment-45424</guid>
		<description>[...] Playbook, Henry Abbott and Kevin Arnovitz at TrueHoop, Haubs at The Painted Area, and our very own Rob Mahoney and Jared Wade here at HP have all submitted fantastic write-ups on some of the discussion going on [...]</description>
		<content:encoded><![CDATA[<p>[...] Playbook, Henry Abbott and Kevin Arnovitz at TrueHoop, Haubs at The Painted Area, and our very own Rob Mahoney and Jared Wade here at HP have all submitted fantastic write-ups on some of the discussion going on [...]</p>
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		<title>By: MikeD</title>
		<link>http://www.hardwoodparoxysm.com/2010/03/06/be-less-than-you-can-be/comment-page-1/#comment-45423</link>
		<dc:creator>MikeD</dc:creator>
		<pubDate>Sun, 07 Mar 2010 18:05:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.hardwoodparoxysm.com/?p=6107#comment-45423</guid>
		<description>And here I thought A Nash equilibrium was a scenario in which one player knows the defensive strategies of all of the other players, but unilaterally makes the decision to pass anyway :)</description>
		<content:encoded><![CDATA[<p>And here I thought A Nash equilibrium was a scenario in which one player knows the defensive strategies of all of the other players, but unilaterally makes the decision to pass anyway :)</p>
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		<title>By: Brian Tung</title>
		<link>http://www.hardwoodparoxysm.com/2010/03/06/be-less-than-you-can-be/comment-page-1/#comment-45185</link>
		<dc:creator>Brian Tung</dc:creator>
		<pubDate>Sat, 06 Mar 2010 23:56:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.hardwoodparoxysm.com/?p=6107#comment-45185</guid>
		<description>@Mike A: The question is what helps the team the most.  Statistics like +/- and its analyzed brethren look at this at a large scale; game theory can address it at the scale of an individual possession.

To that end, shooting percentage is a crude parameter as an objective to aim for.  It may be that 79 percent of teams with the higher shooting percentage win, but a much higher percentage of teams with the higher points per possession win.  (Not quite 100 percent, but it&#039;s darned close.)  So the game theory approach looks for strategies that optimize for PPP, rather than shooting percentage (or even true shooting percentage).  My guess is that the current state of the art isn&#039;t advanced enough to support a full analysis this way, but even an examination of the starts of possessions is feasible and might open some eyes.

It must be emphasized that this is a midgame consideration, not an endgame one.  It is the midgame that aims to maximize expected PPP; the endgame aims to maximize probability of winning from specific game positions.  So in the endgame you may choose tactics that would be distinctly suboptimal from a PPP perspective, but improve your chances of winning the game.  You&#039;d only do that in the midgame if you were much, much worse of a team than your opponents; in fact, you might consider that to be the start of a very long endgame.  The classic example is taking the trey at the end of regulation with a two-point deficit, even when the trey is less than two-thirds as likely to go in as the deuce (and therefore sub-optimal from a PPP point of view).</description>
		<content:encoded><![CDATA[<p>@Mike A: The question is what helps the team the most.  Statistics like +/- and its analyzed brethren look at this at a large scale; game theory can address it at the scale of an individual possession.</p>
<p>To that end, shooting percentage is a crude parameter as an objective to aim for.  It may be that 79 percent of teams with the higher shooting percentage win, but a much higher percentage of teams with the higher points per possession win.  (Not quite 100 percent, but it&#8217;s darned close.)  So the game theory approach looks for strategies that optimize for PPP, rather than shooting percentage (or even true shooting percentage).  My guess is that the current state of the art isn&#8217;t advanced enough to support a full analysis this way, but even an examination of the starts of possessions is feasible and might open some eyes.</p>
<p>It must be emphasized that this is a midgame consideration, not an endgame one.  It is the midgame that aims to maximize expected PPP; the endgame aims to maximize probability of winning from specific game positions.  So in the endgame you may choose tactics that would be distinctly suboptimal from a PPP perspective, but improve your chances of winning the game.  You&#8217;d only do that in the midgame if you were much, much worse of a team than your opponents; in fact, you might consider that to be the start of a very long endgame.  The classic example is taking the trey at the end of regulation with a two-point deficit, even when the trey is less than two-thirds as likely to go in as the deuce (and therefore sub-optimal from a PPP point of view).</p>
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		<title>By: Brian Tung</title>
		<link>http://www.hardwoodparoxysm.com/2010/03/06/be-less-than-you-can-be/comment-page-1/#comment-45158</link>
		<dc:creator>Brian Tung</dc:creator>
		<pubDate>Sat, 06 Mar 2010 21:25:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.hardwoodparoxysm.com/?p=6107#comment-45158</guid>
		<description>Dee is basically right.  A Nash equilibrium is one in which neither side (in a competitive game) can improve their result unilaterally.  In a sense, neither side really bases their play on their assumption of what the other side does; instead, they set their strategy so that they don&#039;t care what the other side does, it can never diminish their own result.  It might improve it, but it won&#039;t make it worse.  See Wikipedia&#039;s entry on NE for more details (last I checked, some minor errors, but nothing to worry oneself over).

Skinner does acknowledge that he&#039;s not talking about true Nash equilibria, and throughout his paper he uses the term &quot;Nash equilibrium&quot; to refer to this pseudo-Nash equilibrium.  However, his paper is considerably weakened by not actually taking a game-theoretical approach to the problem.  He assumes that any player&#039;s efficiency is a decreasing function of usage rate.  While that&#039;s plausible (though Berri has conducted some studies that appear to contradict it), using that as a fixed condition obscures some more interesting relationships between the defense and offense.

I took some time out yesterday to suss some of these out and for those of you with a mathematical bent, you can find it at

http://www.astronomycorner.net/misc/skinner.pdf

Very quick and dirty, so some errors still floating around in there, and some shorthand notation I don&#039;t take any time to explain.  Hopefully they won&#039;t be too difficult to interpret.</description>
		<content:encoded><![CDATA[<p>Dee is basically right.  A Nash equilibrium is one in which neither side (in a competitive game) can improve their result unilaterally.  In a sense, neither side really bases their play on their assumption of what the other side does; instead, they set their strategy so that they don&#8217;t care what the other side does, it can never diminish their own result.  It might improve it, but it won&#8217;t make it worse.  See Wikipedia&#8217;s entry on NE for more details (last I checked, some minor errors, but nothing to worry oneself over).</p>
<p>Skinner does acknowledge that he&#8217;s not talking about true Nash equilibria, and throughout his paper he uses the term &#8220;Nash equilibrium&#8221; to refer to this pseudo-Nash equilibrium.  However, his paper is considerably weakened by not actually taking a game-theoretical approach to the problem.  He assumes that any player&#8217;s efficiency is a decreasing function of usage rate.  While that&#8217;s plausible (though Berri has conducted some studies that appear to contradict it), using that as a fixed condition obscures some more interesting relationships between the defense and offense.</p>
<p>I took some time out yesterday to suss some of these out and for those of you with a mathematical bent, you can find it at</p>
<p><a href="http://www.astronomycorner.net/misc/skinner.pdf" rel="nofollow">http://www.astronomycorner.net/misc/skinner.pdf</a></p>
<p>Very quick and dirty, so some errors still floating around in there, and some shorthand notation I don&#8217;t take any time to explain.  Hopefully they won&#8217;t be too difficult to interpret.</p>
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		<title>By: dee</title>
		<link>http://www.hardwoodparoxysm.com/2010/03/06/be-less-than-you-can-be/comment-page-1/#comment-45154</link>
		<dc:creator>dee</dc:creator>
		<pubDate>Sat, 06 Mar 2010 21:03:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.hardwoodparoxysm.com/?p=6107#comment-45154</guid>
		<description>that&#039;s not a nash equilibrium.  a nash equilibrium is in a competitive situtation where both opponents base their play/method/move on their assumption of what the other person will do, and both persons are correct thus each assume that they are making the best move in anticipation.</description>
		<content:encoded><![CDATA[<p>that&#8217;s not a nash equilibrium.  a nash equilibrium is in a competitive situtation where both opponents base their play/method/move on their assumption of what the other person will do, and both persons are correct thus each assume that they are making the best move in anticipation.</p>
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		<title>By: Mike A.</title>
		<link>http://www.hardwoodparoxysm.com/2010/03/06/be-less-than-you-can-be/comment-page-1/#comment-45132</link>
		<dc:creator>Mike A.</dc:creator>
		<pubDate>Sat, 06 Mar 2010 19:07:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.hardwoodparoxysm.com/?p=6107#comment-45132</guid>
		<description>This can all be broken down into trying to maximize shooting %. In my studies of the NCAA Tournament the team with the highest overall shooting % wins 79% of the time. The great player not only creates high % shots for himself, but also draws the attention of the defense creating higher % shots for his teammates. If the &quot;high volume&quot; guy is a low % guy then you have a high scoring avg and a losing team. Ideally, you want 5 guys who can create easy shots for themselves and recognize draw enough defensive attention to get easier shots for others..ie 5 megastars.</description>
		<content:encoded><![CDATA[<p>This can all be broken down into trying to maximize shooting %. In my studies of the NCAA Tournament the team with the highest overall shooting % wins 79% of the time. The great player not only creates high % shots for himself, but also draws the attention of the defense creating higher % shots for his teammates. If the &#8220;high volume&#8221; guy is a low % guy then you have a high scoring avg and a losing team. Ideally, you want 5 guys who can create easy shots for themselves and recognize draw enough defensive attention to get easier shots for others..ie 5 megastars.</p>
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